GrahamSym on DeviantArthttps://www.deviantart.com/grahamsym/art/Dead-Cities-406728769GrahamSym

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Dead Cities

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Description

© Copyright Graham Symmons
Raw fractal created using Mandelbulb3D v1.8.9
First of a series I have been working on.
Image size
1920x1080px 4.52 MB
© 2013 - 2024 GrahamSym
Comments82
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AlnairLindalwe's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star::star-half: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star-half: Impact

This is just awesome. Of all your works, I keep returning to see this particular one again and again.

While I do realize this is a fractal 3d model, this one seems incredibly real, pretty much like a photography, thanks to the lighting and nicely picked textures. A little bit of sky on the background only adds to the feeling.

While very realistic, this structure is obviously impossible, irrational and otherwordly: there is no rational reason a man would build something as huge and sophisticated as this. The architecture is too elaborate to be, well, human.

Which kinda leads me to imagining this thing being the work of a broken construction AI. Kind of like when a 3D printer gets a glitch and prints some ugly abomination.

Obviously, this machine has been building this facility for quite a long time, unsupervised by any human being, which further suggests images of some dark post-apocalyptic scenario.

I assume the interiors of this facility are nothing but bare steel and concrete (maybe steel only, in fact). It should be really difficult to traverse the structure for a human being, as it obviously was never meant to be traversable.

Whoever would venture inside this empty and dead labirynth should get really well stocked on food and be properly equipped for some acrobatics and spelunking.

I can almost hear all kinds of spooky sounds emanating from within the structure, ever reverberating in the steel corridors: wind, pieces of metal, and, probably, some anomalous, omnipresent entity, like a primitive industrial ghost of some sort.

Don't know about you, but for me this piece combined beautifully with Heldmaschine's "Treibsand" chorus, especially the word "Treibsand" itself, complete with the scary metallic effect.

If I'm ever to write a book, I'd like to include this structure as a location in there, if you don't mind.